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Matters of copying and copyrighting 3D printed objects are
some of the main highlights of Michael Weinberg’s panel on
3D printing.
3D printing is an ever evolving process that takes a scan of
a real life object or a computer generated object and brings the object from
the realm of virtual-reality
to reality. The process involves
creating the computer image into something that you can physically hold,
essentially building it from the ground up layer by layer.
The innovation of 3D printing and the issues of copyright,
though seeming unrelated, are emerging as an intertwining idea in regards to
both understanding both the advancements in 3D printing and the framework of
where and how 3D printing will impact the conception of creative licensing.
“Right now it’s hard to say where 3D printing is going to
go,” said Weinberg. “There are a lot plausible futures and form it will take
will determine what property issues that will pop up.”
One concerning notion was the attempts of regulating use and
delegating how 3D printing innovations should protected by law.
“It’s very unlikely that the world you imagine today will in
fact be the world that manifests itself years from now,” Weinberg said.
What are some of the issues that will come about as more and
more people turn to 3D printing as a means to develop and produce items? How is the regulation of the original design
or the original computer design going to be addressed?
As, the accessibility and innovation of 3D printing evolve
into the mainstream, communicating and sharing information about what can be created so too is evolving. What were limited to just images on a
computer screen are now rapidly becoming feasible objects.
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